Neighbors Back From Hell

Review by Courtney

Developed by Farbworks, THQ Nordic

Published by HandyGames

Available on Xbox, Steam and Switch and PS4 for 14.99

Released October 8th 2020

Neighbors Back From Hell is a remastered compilation of the both the original Neighbors From Hell and the sequel. There is four seasons with with a total of 25 levels, or episodes as they are called. With many pranks to pull off against the neighbor in a sort of slapstick comedy way.

The gameplay itself starts off fairly simple, with the pranks being things like tossing soap on the floor for the neighbor to slip in, or plugging his toilet. The later levels become more complex, adding more mechanics like a parrot that will alert of your presence.

With a push of a button you can toggle back and forth between your character and checking to see where the neighbor is so you avoid getting caught. Each level you have three lives, with the neighbor beating you up if he catches you.

The game is pretty simple fun, and figuring out some of the pranks and what would happen is a nice little puzzle. The graphics have a really nice nostalgia appeal to them.

That being said, I do have a couple of complaints. One thing I really wished for throughout playing was some sort of skip or fast forward button. When the neighbor catches you, you have to watch a little cutscene where he beats you up. This gets pretty old after about the third time it happens. I feel like it would really benefit from either shortening the animation, or making it skippable. There was also a lot just dead time in the game waiting for certain pranks to come to fruition while I say, waited for the neighbor to come to the bathroom. A fast forward button would be a nice asset. But this being a remastered version of an older game, I understand if that’s not possible. I also noticed a lot of the pranks are just repeats and you can do the same prank over and over. It would be fun if there was a little more variety.

Overall, I think this is a decent little fun puzzle with plenty of nostalgia, especially if you enjoyed the games before the remaster. For these reasons, my rating is a 6/10.

“GROOD Review”

  • Reviewer: Console Carl
  • Developer: CC_ARTS
  • Publisher: Drageus Games
  • Platforms: Switch, PS4, XBOX, PC
  • Price 4.99
  • 10/23/20

Let’s give you the official description first:

GROOD blends a classic shoot’em up arcade gameplay with modern graphics. The vibrant effects of explosions, smoke, fire and projectiles will fully immerse you in a hellish battle. If you prefer to keep it old-school though, just switch on the “90’s love” option to get pixelated retro visuals.

You won’t only need skill to succeed but also some tactical thinking. Be smart with both your aim and positioning to get rid of the most dangerous opponents first and to avoid being surrounded.
Compete with your friends and other warriors around the world for the best ranking in global leaderboards!

– Frenetic flying and shooting action
– Classic arcade gameplay with modern graphics…
– …or retro visuals with a special “90’s love” option
– Global ranking leaderboards
– 3 difficulty modes: HARD, HARD and HARD
– Dynamic weather for more diversity and replayability
– Day/night cycle. No rest, fight from dawn to dusk and through the night
– Multiple final bosses and weapons
– Hardcore Metal Soundtrack

Now let’s get my opinion , but there is also a video review below. I can never get enough of a good Shmup. There is just something that takes me back to playing classics when i first got into gaming like. Life Force, Gradius, Defender, and a couple under rated games in my opinion like Star Force and Aegis Wings. All these really made an impression on me during their times. Grood did the same thing on first site in my opinion. I loved how it looked. It can be bright and beautiful, and change to dark and dreadful in no time. It has dynamic weather that can make it sunny and bright or just turn into a dark downpour. So it never really feels like the same experience. That factor of color change also plays into the health monitoring system. When the screen is clearly visible and colorful it means your health is full, but as you take damage everything turns darker, and even get a crack in your screen as if your windshield was busted. I think all of these make it always feel fresh, and like a new experience.

Another way of making a non repetitive experience is how the level changes, It doesn’t end and have a loading screen, You just advance to the next stage a constant run. That is really what the game is about in my opinion trying to put together your top run, or a leaderboard type run. It feels really good advancing into a new area, you know right then you’ve beat your previous score. Each time you see a new place it feels really rewarding. I kind of compared to to the Dark Souls of Shmups. Like in Dark Souls one of the most special things is getting past something you struggled on, and seeing a whole new area with new enemies and scenery. That is how Grood works as well. When you come across new Bosses and enemies you have to learn new attack patterns. You can spend a lot of hours failing and then accomplishing in Grood, and I love that about it. Not every one has 30 hours to play a game every time they sit in front of their television. Grood is one of those you can go a few rounds before bed , super, going out, just what ever you need to do, but want to get a little bit of gaming in before. I guess you could get really good and maybe play it for a super long time. I think more than likely though at first you are just doing really short runs especially when the games modes are Hard, Hard, and Hard lol. It really let’s you know from the start what you are in for. It’s worth the grind though and the learning. I’ve been playing it a few days , and it’s so fun to see something new every time I play it.

You can’t beat the price either. $4.99 you wouldn’t expect to get the play time you will out of something at that value. I feel like I robbed these guys. I been playing it nonstop, it never feels repetitive and always feels fresh. The soundtrack is pretty killer as well. Has some really killer metal sounding tunes. It really fits into the 90s feel of the entire game. It also even has a 90’s mode with more Retro looking visuals. I can’t think of anything really to say negative. All this has been mainly positive, and I haven’t even mentioned how spot on and smooth the controls are. It’s just a fun little Shmup that all fans of the genre are sure to enjoy.

  • Smooth Controls
  • Fast paced action
  • Every play feels fresh and different
  • Dynamic weather
  • Killer soundtrack
  • So many levels and enemy/boss types
  • Affordable
  • Could be to difficult for some I guess

Ubermosh: Santicide – Switch Review

Release date: Aug 31, 2020
Players: 1 player
Genre: Action, Fighting, Strategy
Publisher: QUByte Interactive
Developer: QUByte Interactive
Price: $0.99
Buy Here

The Ubermosh series has been trickling into the Switch eShop entry by entry over the past couple of years. These hectic twinstick shooters are known for their deep challenge and intricate design — each game being shaped by player feedback to cultivate a true community-cultivated experience.

Santicide is the sixth entry in the Ubermosh series, originally seeing a 2018 release on Steam. This arcade shooter plays in the form of 90-second rounds where the player attempts to not only take out as many enemies as possible, but also attempt to survive. Living, though, is usually easier said than done, and the carnage you leave in your wake is an ever-present reminder that the clock is ticking and you must keep moving or you will die.

Santicide is another arena brawler, with twinstick shooting mechanics. Different abilities can be selected and other characters can be unlocked as you progress, each with different starting abilities and affinities. While the colorful and deadly techniques you can utilize are incredibly useful for wiping out massive amounts of enemies, learning the best times to use them can be tricky. In learning, expect a lot of deaths as you find your rhythm. Try not to look at the timer, else you may miss an enemy baring down on you from your peripheral vision.

Graphically, the game’s pixel art style lends really well to the flashy lights that trickle across the screen when using abilities, and the smears of defeated enemies leave weapons and blood behind that stand as a testament to the outright carnage unfolding in the arena. The sound, too, is pretty great overall. After clearing a 90-second level, you can take a break before moving on to the next one, which is great because I found myself getting incredibly tense during rounds and the break staved off the finger cramps I was used to in the last games.

-Our one-man developer is getting better with each entry
-Classic arcade-style gameplay
-The timer mechanic can help you with feeling like there’s too much at once.

-Steep learning curve
-Not new player friendly

Overall: 8.5/10

Ubermosh: Santicide proves that a one-man development team can accomplish a lot with just player feedback as a motivator and balance check. For arcade fans and gamers who don’t mind a challenge, these bite-sized games are a perfect fit. Players who struggle with twinstick shooters may want to steer clear, as this series is not very friendly to new players.

Fight Crab – Switch Review

Release date: September 15, 2020
Players: Up to 4 players
Genre: Simulation, Action, Fighting, Multiplayer
Developer: Calappa Games
Publisher: Mastiff
Price: 19.99
Buy Here

I remember seeing a little about Fight Crab on various gaming websites — the screenshots showed off intense crab on crab combat with various weapons that showed off the silliness of the premise. The crustacean carnage and brutality was intense, and I remember thinking to myself, I really, really hope this comes to Switch. The amount of child-like awe I had when first viewing content about the game made me smile with a glee I hadn’t felt since the Nintendo 64 days, and I was hooked on following the game’s progress toward launch.

Fight Crab came to PC via Steam at the tail end of July, to much positive acclaim. Now out on Switch as of last month, I was surprised to find a review key offered to me from the publisher. Finally, with detached joy-con in hand, I am able to scuttle my own way toward domination — but is this what I had hoped? Will I be able to put myself into the shoes of a crab and conquer my way through the onslaught of other sea creatures that come before me? Let’s take a look!

Fight Crab’s campaign begins with a tutorial that shows you the basics of movement and combat. The left stick allows you to scuttle, and waving the joy-con around allows you to wave your forearms around, triggers allowing you to pinch the complete crap out of your opponent. Utilizing your movement and claws, your objective is to simply flip your opponent onto its back for the duration of a countdown. Then, you are victorious. Simple enough for me.

Once you learn the basics, you’ll move through various fights, allowing you to collect currency after each battle. The more you earn, the more you can upgrade your crab’s parameters — alternatively, you can stash currency and unlock additional crabs, each with their own starting stat spread, so finding a crab that you feel at home with is key.

Apart from the campaign, there is online and offline multiplayer. Up to four players can pinch the shit out of each other and fight using cars, trees, swords, and more to inflict as much damage on each other as possible before going for the flip. While you can right yourself in some circumstances, watching your crab struggle on screen while you actively try to get back up is as amusing as it is heartbreaking — my poor little buddy!

Fight Crab knows that it’s silly. It plays on itself in a way that is not only entertaining, but challenging without being too serious. This helps when going for challenges, most of which are difficult. While most fighting games can agitate players over time, the quirkiness of fight crab kept me smiling the entire time, even as I was losing.

For fans of collection — there are 23 types of playable crab, 48 different weapons, and 11 unique battle arenas to fight in, each of which is a vibrant and colorful environment that you can use to your advantage. Various objects are strewn about and you can scuttle along rocks to gain a high ground advantage, or even grab knives on a table spread to attempt to pierce the hard shells of your foes.

-Absolutely bonkers premise that both surprises and delights
-Unlockable items and crabs

-Starting crabs can be very slow and unwieldy

Overall: 9/10

Fight Crab has met my expectations and then some, what I thought would be a silly game where you literally fight crabs with other crabs is just that. This game has a lot of content, is full of great physics and even greater crabs. If you love crabs, or if you breathe air, you should play this game. Check out the trailer below from Mastiff to get a feel for Fight Crab, and maybe you’ll raise some shell with your friends some time, too.

“Sweet Witches Review”

  • Reviewer: Console Carl
  • Platforms: XBOX, PS4, PC, and Switch
  • Developer: Lumen Section
  • Publisher: Drageus Games
  • Release Date: 10/30/2020
  • Price: 9.99


Play as the adorable witches Praline and Vanille who can only rely on their magic ladders, unique abilities and power-ups to claim the sweets they deserve! “Brave the danger of 50+ levels in 5+ unique worlds all by yourself or in cooperation with another player. The party needs to grow? No problem, challenge the two antagonists Anis and Reglisse in a spectacular Versus mode for up to four players.”


  • Four playable witches, each with their unique spell;
  • 50+ levels in 5+ unique worlds in the Story mode (solo or coop);
  • 5 unique arenas and 2 play modes in the Versus mode (up to four players);
  • No jump, summon magic ladders to make your way through;
  • Surprise gift boxes with mighty weapons to crush your foes;
  • Seeding the ground with flowers to charge your powers;
  • As many sweet treats as you shall deserve… how many is that? Find out now

This comes out just before Halloween on the 30th so if they cancel Halloween in your area I say grab some candy and your kids and just hang out in front of the Television and XBOX. They are going to have a good time, and so will you. It has really addictive COOP and versus modes that will keep your family laughing and having a blast for hours. If you love old school arcade fun like in “Burger Time” this is so for you. Imagine that form of game play, but with a really epic art style. Everything about the art just screams Halloween. The characters and enemies are so adorable, and the levels are designed flawlessly to give you a nice challenge. What is even better if you are struggling with that you can slow down the enemy speed and give yourself even more lives. The way it is designed you don’t have a jump button you must use your magic to create ladders to move around the platforms. Enemies will attack , but you can attack back either will melee or special powerups. You can pick up bombs, bear traps, and even spring loaded boxing gloves to shoot at the attacking enemies.

There is tons of content, Like I said there is COOP and Versus but the Single player is very in depth as well. You can beat it with two different witches Praline and Vanille . After you make your away through 50+ levels over 5 different beautifully designed worlds you unlock the ability to play with two different witches as well Anis and Reglisse. Both sets of witches have their own special ability, attack style, and cool ladder design. My favorite witch I believe is Reglisse I love the color green, and her pumpkin. The way it works is Praline and Vanille must make their way across the levels to the boss planting flowers where ever there is a flower pot or patch of dirt. There will be some enemies that will eat your plants and make you go back over some sections. Once You play with Anis and Reglisse though your mission changes. You are trying to destroy all these plants they have planted. It’s the same exact levels, but for some reason it feels fresh and different. The boss stage is the biggest difference though you fight the other witches, so their attack is very different, and I won’t spoil that for you.

I really have nothing negative to say about this one. It’s just a blast. It runs really smooth, and the controls are precise. Only issue I ran into was getting kicked to dashboard a few times. This is before launch so I’m not putting much into that, I know they will iron this issue out. Drageus games always publish quality titles, and take care of issues. So if you are ready for Halloween , and you are looking for a game to share with someone to celebrate this wonderful season. ” Little Witches” is a can’t miss, and must own Halloween treat.

  • Adorable characters and enemies.
  • Really cute art style and backgrounds.
  • Challenging level design.
  • Fun COOP and Vs Modes.
  • Loads of content.
  • Fun and easy Achievements.
  • Can feel repetitive.
  • Ran into a few glitches, but it hasn’t been released yet so sure they will fix before launch.

Monster Truck Championship Review

So you love Monster Trucks as much as I do? You love hearing the roaring of the engines, and the sounds of destruction as they crush the cars below them? Then we got a treat for you today. “Monster Truck Championship” makes it’s way on to all major consoles this week, and it’s tons of fun. I’ve put hours and hours into it over the last week, and I can honestly say it’s the best Monster Truck game I’ve played to date. I reviewed “Monster Jam Steel Titans” not to long ago, and I liked this one a little better honestly. Yes it would been cooler if this was officially licensed, and I could have played with my favorite Trucks and Drivers from the sport. This does something different though it puts the career in your hands. You become the driver you want to be. You drive the truck you want to drive. The customization is just amazing. with 16 different styles of trucks to work with, it gets even more customizable when you realize you can apply stickers and even paint the truck everywhere and the colors you prefer. You start with a plain truck and before you finish your career I guarantee your truck has seen thousands of changes. You will be blown away by all the things you can unlock for it, and I’ll cover that more in the next paragraph about crew and sponsors. There are over 50 customisable elements.

So like I said let’s talk your career. It really makes up the meat and potatoes of Monster Truck Championship in my opinion. You get to pick every thing from your Crew and even your sponsors. Your crew gives you abilities like faster engine abilities, cheaper event sign ups, and even the ability to make more money. It’s very important to pay attention, and use these in the way you want to go about your career. Sponsors are important for how you want to upgrade your truck. Different ones will come and go. Some will even expire if you don’t complete their objectives in a certain amount of time. That is okay though they will reward you partially, and more will appear to replace them. Sponsors will give you a certain amount of money and truck parts. There will be some that say get a perfect start in two events and unlock money and 2 truck parts. Some will say things like score three 5,000 point wheelies in an event and get three Truck parts and a certain amount of cash. They all vary, in parts, objectives, and in cash so you have to pay close attention to get what ever you are looking for.

So your career is made up of 3 different levels of classes. You will have to make your way through three different skill level Leagues. Each will have events spread across 25 different arenas. I was really surprised to see one in my area. They did an amazing job with these as well. It really looked like where I lived. I haven’t been to the other places in the game, but they still looked amazing as well. Orlando was beautiful with its huge buildings and gorgeous palm trees. They did an amazing job with the appearance of this game. every where looks really cool, and it is cool how the longer you race the more mud sticks to your tires and truck. When you finish you are basically covered. It’s also cool seeing the damage actually visible. You bang into a lot of things, and watch your truck just fall apart and your engine smoke. See your truck wobble as your tires get damaged. It is overall just a really quality Monster Truck game, an my favorite one to date. So the events are Drag Racing which is just a short 1 on 1 race where you must beat three different Trucks to finish first in the event. They get more challenging as you go, and getting the perfect RPMs at start is very important. There is standard race where you just race against the whole pack of trucks either 3 or 4 laps. You can take different routes as well. Even taking different routes I could always tell where I needed to go. Some thing I enjoyed over Steel Titans where sometimes I’d get turned around going the wrong direction. There is Freestyle and Destruction events where it’s all about beating the other trucks scores at destroying things doing tricks. The tricks are easy to learn, and hard to master. So you will improve as you go, and the learning is so much fun. There is even a tutorial that will aid in this. The three leagues are made up of a ton of different events, and they are spread out over the different locations. Like one even might be all races, all freestyle, and some might give you a different mix. As you finish each event ranked it will unlock more until you finally reach the Championship of that league. When you win that one it will unlock the next League for you.

I couldn’t finish my review without talking about the sounds of Monster Truck Championship. Really quality voice acting from the girl who helps you start your career. She walks you through everything just perfectly. You really know what to do, because she just gets the point across to you. The music I really don’t remember, and to me that is good when it comes to sports games. I usually end up turning off the music, but with this one it just fits into the game perfectly. It doesn’t really add anything to the experience, but more importantly it doesn’t take anything away from it. The real thing we want to talk about though is the sounds of the trucks. When we get to that subject it’s perfection. The engine roar just feels and sounds so good. You feel like you are in that cockpit, and your just going to dominate the event. You can even use a realistic Cockpit camera to aid in this feeling as well. The damage and destruction sounds so unbelievable to. Loved just blowing through trailers and toilets watching them blow apart into pieces, and sounding so realistic when it happened.

Finally let’s talk about the modes not the career. There is quickplay to just practice your skills, or play with not a lot on the line. There is also Online with up to 7 people where you can create your own events, or play other people’s I wasn’t able to do this much as when i was reviewing it wasn’t released yet. I did how ever find someone to test it out with , and it worked perfectly. Another cool thing is online records and leaderboards. Even in career it keeps up with your scores, so you can show them off. Like right now I was number #1 in the world on several events. I’m sure I won’t be long once this game is released and gets more popular, but as of now I was way ahead on some so looked forward to trying to stay on top. I’ll go ahead and say it again in case you missed it. This is certainly my favorite Monster Truck game to date. even with out the Monster Jam Licensing, and your favorite Trucks and Drivers this game delivers a quality experience. It puts you in the life of a driver and in the seat of a Monster Truck. That really feels good, fun, and realistic in my opinion.

  • The sounds of the trucks are amazing.
  • The events are fun and never feel repetitive.
  • Customization is just hours of enjoyment.
  • The Tracks and locations are realistic, and beautiful.
  • Quality voice acting.
  • Career mode is addictive.
  • No Official license means you won’t get to use the Trucks and Drivers you know and love.
  • Can’t customize your driver at all. been cool to change appearance and outfits to match truck.
Try it free today link below.

Space Crew

Review by Courtney

Developed by Runner Duck

Published by Curve Digital

Available on Steam, Xbox, PS4, Switch for $19.99

Released on October 15th 2020

Space Crew is a strategic space combat game in which you take control of a crew and helm the ship on missions to explore outer space. You control the action, from telling your crew where to shoot and putting out any fires that may start on board when under attack.

The game itself is a bit of an homage to star trek, with the starting uniforms looking awfully familiar. But I wouldn’t get too attached to your crewmates, as many of them sadly will be lost in battle through out the missions.

The missions vary from retrieving cargo to simply trying to kill every enemy you see, with various upgrades for your crew and ship becoming available. The gameplay itself is fairly simple, having you select different crew and directing them where to go. The game also allows you to either slow down or speed up time depending on whether or not there are enemies nearby.

Personally, these kind of games are a bit overwhelming to me. I struggle to find a rhythm to keep my poor crew from all dropping dead. But there is still a definite charm to the game, from the art style to the sound effects. I’m somewhat familiar with the previous title, Bomber Crew, and always thought that game was very cute as well.

If you enjoy strategy and management, and you’re interested in space I think this game will definitely appeal to you.

One of my only serious complaints is that the controls, especially with a controller can be a bit difficult. It doesn’t make the game unplayable, but it does feel a bit counterintuitive at times.

Other than that, I think this game is pretty fun. And I’m certain a lot of people will get enjoyment out of it. For these reasons, my rating is a 6/10.

New devices coming from Nacon early 2021.

I know we are really excited about these, and looking forward to getting our hands on them. I can’t wait to see the Revolution X especially. I currently use the XBOX Elite V2, and love it but it has a lot of flaws. The series one did as well. I also used the PowerA Fusion Pro so I really like these pro model controllers. I’m really hoping Nacon delivers on these like I expect they will. Just looking at them it really appears the quality is there, and I’d expect nothing less from them they have been delivering some quality games this generation so why not bring that creative quality to devices as well?

Lesquin, France, October 12, 2020 – NACON, a major player in the design and distribution of video games and gaming accessories, is pleased to introduce its new range of Designed for Xbox accessories: the NACON MG-X Series, specially designed for Android mobile devices and cloud gaming with Xbox Game Pass Ultimate; and two new customizable controllers designed for Xbox One, Xbox Series X|S and Windows 10 PC.

MG-X Series by NACON – Turning smartphones into consoles

With all the functionality of official game controllers, NACON’s MG-X Series allows Xbox fans to enjoy an optimal gaming experience on smartphones.

The two MG-X controllers are sturdy and include adjustable stands that securely accommodate any Android smartphone up to 6.7 inches. In just a few taps, the smartphone wirelessly (Bluetooth 4.2) connects to the controller and provides up to 20 hours of gaming thanks to the included rechargeable battery.

The MG-X is a compact model, which fits all hand sizes and is ultra-portable. With its gamer-focused design, it turns smartphones into a handheld console.
For an experience closer to traditional controllers, players will want to choose the MG-X Pro. With its two handles and traditional controller shape, it provides comfort and robustness to fully enjoy your favorite smartphone games.
Revolution X and Pro Compact – Customization at your fingertips

The Revolution continues on Xbox One and Xbox Series X|S! The Revolution family of controllers is expanding and welcoming its very first Designed for Xbox model. Fully customizable and optimized for competitive gaming on consoles and PC, all of NACON’s expertise in professional controllers has gone into the Revolution X. With full-featured software for creating profiles, a carry case, stick accessories and additional weights, it will appeal to the most demanding gamers.
With ergonomics tailored to a wide range of hand sizes, gamers will love the many customization options available with NACON’s Pro Compact controller. As well as enjoying all the classic features of the Xbox Wireless Controller, fans can choose a standard game mode or advanced mode thanks to the dedicated app available for consoles and PC. The Pro Compact is a versatile and accessible model with many different settings usually found on professional controllers, including programmable buttons, stick settings and trigger sensitivity controls. It is an ideal choice for gamers looking for the best in comfort and customization.
The MG-X Series designed for cloud gaming with Xbox Game Pass Ultimate, as well as the Revolution X and Pro Compact controllers designed for Xbox One, Xbox Series X|S and PC, will be available in early 2021.
NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 8 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market, enables it to innovate by creating new unique competitive advantages and achieve its ambition to become one of the world’s leading players in gaming.

“An Evil Existence”

  • Reviewer: Carless Yen
  • Developer: Draydur studio
  • Publisher: Draydur studio
  • Release Date: 9/18/2020
  • Price: 19.99

So with the Halloween season upon us was super excited to see this to review this week. Looking forward to a ton of other horror titles coming over the next few weeks as well. The first to arrive though is what we are talking about today though. “An Evil Existence” a single person developed game that really caught my attention. I really looked forward to it, and I can honestly say after playing it I quite enjoyed it. The story goes there was a set of twins the Hartley’s who murdered eight hospital workers, and then disappeared. You play as Lisa a content creator for a unsolved mystery website. You decide to go to the Hartley house with your boyfriend James to investigate it. I really loved how it started it out. The POV camera, following your boyfriend really got me excited for what lied ahead. I was hoping to do some investigating, and maybe see some of his camera as well, and get to know the Lisa character more. I really enjoyed her voice in her few lines. Was really pleasing on the ears, and she seemed like a talented voice actor. So quickly though all that just spends out of control, when you two are separated and the creepy couple are just thrown out there at you all at once. Leaving nothing for surprise. It really just turns into Resident Evil 7 in my opinion. So quickly you are alone, and you know what your up against into slowly working you into it.

I would have loved to be worked into this more slowly. I don’t mean this as a super negative though. The reason I feel like this is the atmosphere, sound, and surroundings are actually creepy as hell. Like you hear the lady talking about where are her pills, and it’s just creepy as hell except they have already shown you both of the enemies so there is nothing left to the imagination. I would have loved to just explore the house a little more, and be eased into the nightmare of trying to survive. It is just so rushed, but I guess that is kind of expected considering you can beat the whole game in barely over an hour. Hopefully they do well enough to make a sequel, or Prequel would probably work out better considering the way this one ends. Right now though this one is super short though, and still cost $20. I have a hard time saying you get $20 worth of content. If you find it on sale though it’s still really enjoyable.

Another issue in my opinion is the combat and the overall controls. There is a lot of times reacting with objects seems really delayed. Like you hit the “A” button and nothing happens for like 10 seconds. The combat just seems really rough around the edges as well. Just feels like you are swinging away and unsure if it’s even making contact. You will see in my video review better, You swing and swing away, and the enemy just sits there. Like a couple times in my play throughs they died and were still standing up so I wasn’t sure what to do. There is only a few battles though so this isn’t something that you are going to deal with a lot. When you aren’t dealing with these issues it’s really creepy. Like the Atmosphere really keeps you on the edge of your seat. You never know what is going to happen next. It’s also super gory and bloody. Which I loved every second of. I know it sounds like I’m being negative about the combat, price, and length of this title but I’m really not. I’m being honest which is important when you review games. In my honest opinion I still quite enjoyed it. Despite it’s flaws I think the positives out weigh them.

The games look, feel, and sound really adds up to a really horrifying experience at times. I can’t even begin to explain just how good this games sounds in your headset or on your tv. You will hear footsteps, mumbling, and just so many thing that really add to the experience of not knowing what is around the next corner. It also has a raw/grimy look to it as well. It really gives me a Resident Evil 7 feel as far as it’s appearance at most times. There was a lot of moments I was grossed out ,or felt really uneasy and that is why you play games like this. So don’t get me wrong it sets out to do the things it wants to, but leaves you wanting more as it comes to a end very quickly. I really hope to see Draydur studio continue with this series or at least continue making horror games. I think they did well a lot more than they missed the mark. I feel when they missed the mark it wasn’t by much either.

  • Easy Achievements.
  • Great quality sound and music.
  • Talented voice acting.
  • Really scary at times.
  • Over priced for the content involved.
  • Controls can feel delayed.
  • Combat really, really bad.
  • Super short.

Overall Impression: Comes up a little short in most cases, but when it’s actually doing things well it’s a really , really good experience and creepy.

“Shadow Gangs”

  • Developer: JKM CORP LTD
  • Publisher: JKM CORP LTD
  • Platforms: XBOX and PC
  • Release Date: 10/14/2020
  • Price: 23.99

So if anyone watched my video review for this title you heard me struggle to get it done, so hopefully this written review does a better job at informing you more about the release. I don’t want to leave out the emotions in my written review either though so I’ll start out with it here as well. In the early 90’s I was a lonely and depressed kid and my only real escape was in video games and comic books. I’m sure a lot of you can relate to that, and it’s amazing how these things provide sort of a security blanket for us. They give us an escape from reality when some of us have rough moments. Shinobi was an escape for me though. I’d go to an Arcade near my house and pump quarter after quarter into the machine. I think the owner realized what i was doing and started just leaving the machine open when I would arrive so I could keep using my same quarter. I’d be the only person in there, and I guess he could probably tell what that machine done for me. The moment I saw this I got really emotional because it took me right back to my love for Shinobi, and what it done for me. “Shadow Gangs” just delivers right from the start that 90’s arcade feeling. I was taken right back to Shinobi, Double Dragon, Bad Dudes all those games I knew and loved. JKM just did an amazing job at capturing that, and I can say with ease this was the best modern retro title I’ve played this year. It is just a nearly perfect videogame that is a must for retro fans gaming collections. I really hope this gets a physical release from Limited Edition or one of these other limited run indie release teams. Let’s go away from how I feel about it though and get down to talking about this amazing game.

You play the role of Dan the current ninja order master. Your mission is to rescue your family from the Shadow Force crime organization, whose members are known as the Shadow Gangs. On the bottom right of the screen it will tell you just how many you have left to rescue, and you must rescue them all to advance to next checkpoint or to end the level. The levels are timed so it is important to explore, and learn their locations. There are 5 Missions and each has 2 levels. So ten levels in total. Each Mission area also has a epic Boss battle. You must beat each mission area with only three men and two continues. It’s okay if you die after beating a mission though because there is a mission select option to pick right back up on the mission you died on. If you die on a boss or second level of a mission though you have to play that entire mission over. It can be really challenging even on easy. So you will be playing some over and over trying to learn where the ninjas are hidden or learn enemy placement to avoid taking damage from them. Will even play some over learning Boss attack patterns. So I could see maybe people not fans of playing levels over or difficult games giving up on this early. That would be sad though because they would miss out on a really amazing game. Sort of like Dark Souls it has that feeling of accomplishment when you beat a boss or stage. It’s by no means as difficult, but it feels really good still to see what comes next.

The bosses in this game are just epic and remind me of pop culture characters like Freddie Mercury and Lex Luthor. Every time I made it to a new one , and they kicked my ass I couldn’t wait to make my way back to learn just how to defeat them next time. It didn’t always work that way though I died a lot. I never really got frustrated though, because it was so much fun. I did how ever get frustrated with the controls at times though. The way it works you have one attack button and one jump button. There is two other buttons but it’s the bumpers one does your special screen clearing special move the other drops a powerful landmine. The attack button either shoots or throws ninja stars until something gets close to you then it either kicks or uses a sword. I wish you could determine this on your own, because it leads to a lot of cheap death especially from above from jumping characters. Would been nice to choose to swing sword or jump kick with a button or throw projectiles when i wanted to. I understand though the original wasn’t like that though. Still would been cool to see the improvement added to modern though. Would have improved the experience and added so much to the combat. I can most times rack up a lot of things that need improved though or cons, and this is the only thing I could say about this title. It is just really perfection in my opinion. This is one of those games you could throw it into an Arcade cabinet right now throw it in an arcade and i don’t think anyone would notice it wasn’t from that era. I think most people would think wow I missed out on this one back then.

So let’s talk about the powerups a little. One of the powerups will give you your Ninja suit and a Uzi. This will allow you to shoot at enemies instead of throwing Ninja stars. It is a huge improvement because bigger enemies will swat down your stars, and they can\t do that to bullets. So you will want to try , and not die to keep this ability going because it makes it so much easier. There is also extra lives to be found, and even a drone that will fly above you and shoot as well. This is another one of those you will want to hold on to as long as possible. There are also special attacks where it flies around the screen killing everything. I usually tried to save these for the bosses, as well as the land mines. Both are very powerful attacks that seem wasted using through the levels unless you just have to because you’re surrounded. There are also Bonus levels that you can find hidden through levels or you go to directly after finishing a level. One you have a Uzi and you have to shoot at enemy ninjas trying to steal pickups from you. They are on a top and bottom level so you have to shoot normal or push up to hit them on higher level. To be honest I’m not sure what you are rewarded, because I never was able to beat one of these. They almost had me wishing for a cursor to move around like a rail shooter because I just couldn’t master this control system. There was also a level where Ninjas jump out of windows and you have to stop them from escaping. To be honest I can’t tell you what you get for this either, because this was super difficult as well. I look forward to getting it down though, and mastering it but due to time and needing to get this review out I didn’t have time to master it yet.

I’m going to close this review talking about the sights and sounds of “Shadow Gangs” I just really loved this art style. It really captured that 90’s arcade look, but with a modern upgrade. It looks like 80’s/90’s titles like “Double Dragon” or “Bad Dudes” but looks so much better as well. The colors are so bright, and everything is masterfully detailed. I can’t think of a game that delivered that look and feel in this genre so perfectly. The music is really rad as well. I read it took 5 years to make this soundtrack, and I believe it. It’s so well done, and adds to the action with 90’s style guitar rifts just blasting through your speakers or headset. The sounds of the game are great as well. It really sounds like a classic arcade beat’em up. I can’t express enough how you should have this in your collection if you were a fan of any of the classics I’ve named during this review. Shadow Gangs is a rare gem, one of those games that hit me emotionally. I’ll never forget the first time I played it, and I’ll come back to it over and over again. I can’t express how grateful I am to JKM for making this work of art, and sharing it with me. Thank You.

  • Beautiful classic Arcade style graphics.
  • Really Epic enemies and Bosses.
  • Flawless level design. Really encourages exploration and looks amazing.
  • Challenging game play. Easy to learn but difficult to master.
  • Fast paced action and combat.
  • Some modern gamers may find it too difficult for them and quit to early.
  • Controls all though smooth don’t always respond like you would like them to. They stuck to the original concept though so I get it, but would loved to seen the old style approved upon.
Video Review