Ubermosh: Santicide – Switch Review

Release date: Aug 31, 2020
Players: 1 player
Genre: Action, Fighting, Strategy
Publisher: QUByte Interactive
Developer: QUByte Interactive
Price: $0.99
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The Ubermosh series has been trickling into the Switch eShop entry by entry over the past couple of years. These hectic twinstick shooters are known for their deep challenge and intricate design — each game being shaped by player feedback to cultivate a true community-cultivated experience.

Santicide is the sixth entry in the Ubermosh series, originally seeing a 2018 release on Steam. This arcade shooter plays in the form of 90-second rounds where the player attempts to not only take out as many enemies as possible, but also attempt to survive. Living, though, is usually easier said than done, and the carnage you leave in your wake is an ever-present reminder that the clock is ticking and you must keep moving or you will die.

Santicide is another arena brawler, with twinstick shooting mechanics. Different abilities can be selected and other characters can be unlocked as you progress, each with different starting abilities and affinities. While the colorful and deadly techniques you can utilize are incredibly useful for wiping out massive amounts of enemies, learning the best times to use them can be tricky. In learning, expect a lot of deaths as you find your rhythm. Try not to look at the timer, else you may miss an enemy baring down on you from your peripheral vision.

Graphically, the game’s pixel art style lends really well to the flashy lights that trickle across the screen when using abilities, and the smears of defeated enemies leave weapons and blood behind that stand as a testament to the outright carnage unfolding in the arena. The sound, too, is pretty great overall. After clearing a 90-second level, you can take a break before moving on to the next one, which is great because I found myself getting incredibly tense during rounds and the break staved off the finger cramps I was used to in the last games.

-Our one-man developer is getting better with each entry
-Classic arcade-style gameplay
-The timer mechanic can help you with feeling like there’s too much at once.

-Steep learning curve
-Not new player friendly

Overall: 8.5/10

Ubermosh: Santicide proves that a one-man development team can accomplish a lot with just player feedback as a motivator and balance check. For arcade fans and gamers who don’t mind a challenge, these bite-sized games are a perfect fit. Players who struggle with twinstick shooters may want to steer clear, as this series is not very friendly to new players.

Fight Crab – Switch Review

Release date: September 15, 2020
Players: Up to 4 players
Genre: Simulation, Action, Fighting, Multiplayer
Developer: Calappa Games
Publisher: Mastiff
Price: 19.99
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I remember seeing a little about Fight Crab on various gaming websites — the screenshots showed off intense crab on crab combat with various weapons that showed off the silliness of the premise. The crustacean carnage and brutality was intense, and I remember thinking to myself, I really, really hope this comes to Switch. The amount of child-like awe I had when first viewing content about the game made me smile with a glee I hadn’t felt since the Nintendo 64 days, and I was hooked on following the game’s progress toward launch.

Fight Crab came to PC via Steam at the tail end of July, to much positive acclaim. Now out on Switch as of last month, I was surprised to find a review key offered to me from the publisher. Finally, with detached joy-con in hand, I am able to scuttle my own way toward domination — but is this what I had hoped? Will I be able to put myself into the shoes of a crab and conquer my way through the onslaught of other sea creatures that come before me? Let’s take a look!

Fight Crab’s campaign begins with a tutorial that shows you the basics of movement and combat. The left stick allows you to scuttle, and waving the joy-con around allows you to wave your forearms around, triggers allowing you to pinch the complete crap out of your opponent. Utilizing your movement and claws, your objective is to simply flip your opponent onto its back for the duration of a countdown. Then, you are victorious. Simple enough for me.

Once you learn the basics, you’ll move through various fights, allowing you to collect currency after each battle. The more you earn, the more you can upgrade your crab’s parameters — alternatively, you can stash currency and unlock additional crabs, each with their own starting stat spread, so finding a crab that you feel at home with is key.

Apart from the campaign, there is online and offline multiplayer. Up to four players can pinch the shit out of each other and fight using cars, trees, swords, and more to inflict as much damage on each other as possible before going for the flip. While you can right yourself in some circumstances, watching your crab struggle on screen while you actively try to get back up is as amusing as it is heartbreaking — my poor little buddy!

Fight Crab knows that it’s silly. It plays on itself in a way that is not only entertaining, but challenging without being too serious. This helps when going for challenges, most of which are difficult. While most fighting games can agitate players over time, the quirkiness of fight crab kept me smiling the entire time, even as I was losing.

For fans of collection — there are 23 types of playable crab, 48 different weapons, and 11 unique battle arenas to fight in, each of which is a vibrant and colorful environment that you can use to your advantage. Various objects are strewn about and you can scuttle along rocks to gain a high ground advantage, or even grab knives on a table spread to attempt to pierce the hard shells of your foes.

-Absolutely bonkers premise that both surprises and delights
-Unlockable items and crabs

-Starting crabs can be very slow and unwieldy

Overall: 9/10

Fight Crab has met my expectations and then some, what I thought would be a silly game where you literally fight crabs with other crabs is just that. This game has a lot of content, is full of great physics and even greater crabs. If you love crabs, or if you breathe air, you should play this game. Check out the trailer below from Mastiff to get a feel for Fight Crab, and maybe you’ll raise some shell with your friends some time, too.

Embracelet – Switch Review

Release date: September 24, 2020
Players: 1 player
Genre: Adventure, Puzzle
Developer: Machineboy
Publisher: Machineboy
Price: 11.99
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In his last days, Jesper’s grandfather tells him a story that seems marred with deep regret. Giving him a mysterious bracelet, he’s tasked with returning it to its rightful place on the island that was his grandfather’s boyhood home. With few details, Jesper strives to go to the island in the North and complete the task given to him, taking his grandgather’s strong convictions to heart.

Embracelet is an adventure game with point-and-click style mechanics. You can move Jesper with the right stick and control a reticle with the left, which allows you to interact with various objects. Exploration is key, finding different clues and items to help Jesper move forward and uncover more of the mystery of the bracelet. I did not struggle at all with the controls here, and while Jesper does move a little slowly, it wasn’t at all vexing or detrimental to my play experience.

The game is littered with various puzzles that can be solved using the magical bracelet’s powers, and Jesper himself must make decisions in the way that he interacts with others — while there are no true wrong moves, the way you treat people does impact the world around you, and this can affect dialogue between characters. While there are some mild platforming elements, there’s nothing too challenging, so casual gamers can really enjoy this game to the fullest in knowing that the intensity is pretty low overall. Where the game truly shines is its absolutely endearing story.

With the setting of the game being in Norway, you get a glimpse into life in the region that does a great job at illustrating real people and real interactions. The characters feel full of life, with rich history and actual emotion, which is amazing for a single-person developer to accomplish. While the pacing of the story does get a bit chaotic toward the end, what you end up experiencing is incredibly rewarding overall.

The environments and characters are illustrated with a minimalist feel, low polygons but with bright colors and good textures that make the game feel alive. The world you get to explore never looks bad at all, and exploring the island and interacting with the world around you is easy thanks to the good shadow detail and lighting.

-Wonderful coming of age story
-Beautiful environments
-Casual laid-back gameplay

-Pacing issues toward the end

Overall: 9/10

Embracelet is an excellent pickup for anyone who enjoys games with heavy story. The world is crafted well and comes across entirely human in regards to emotions, growing up, and even heavier topics like death and sexuality. The relationships all feel completely natural, and Jesper is easy to identify with as a teenager that wants to explore and have freedom, but still has a sense of duty and an eagerness to do the right thing. Players will get a unique window into Norwegian culture, and perhaps a bit of a reminder of what its like growing up.

Alphadia Genesis – Switch Review

Release date: August 6, 2020
Players: 1 player
Genre: Role-Playing, Adventure, Simulation, Strategy
Developer: EXE-CREATE
Publisher: KEMCO
Price: 14.99
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KEMCO has been hard at work porting their budget RPG titles from mobile to consoles for a while now. Though most of their titles are around the $15 mark, its hard to argue with a decent turn-based game for that price point. With this game, we see a creative 3D battle system with a 2D Sprite-based overworld — a mighty hard thing to blend, but something that seems to have been done really easily.

Alphadia Genesis follows the main character Fray and his investigative team. With a world still nursing its wounds from a war, the Archleign and Ghalzabine Kingdoms have a shaky friendship that could teeter towards hostility at any time. Fray and his group are assigned to investigate a mysterious murder case in a nearby city, discovering secrets that may lead to a bigger story than he first could have imagined.

As a turn-based RPG, controls are very simple. Moving around the world map and talking to people in towns and villages is a staple of RPG play, and while the overworld itself invokes warm feelings of nostalgia for fans of 16-bit graphics, the battle system is a bit more involved with fully-animated attacks and abilities. While these are nice, they’re not too intense or flashy so battle stays smooth and snappy.

One of the neater aspects of battle is the way that spells can be learned by your characters. Equipping characters with elemental rings allows them to use and level up a corresponding type of magic, like light, water, and fire. Light specializes in healing, water has healing and status effects, and fire seems to be mostly an all-out offensive element. As your characters level up and grow, so too do their elemental abilities depending on what elements they have equipped, allowing you to tailor each character to different kinds of magic.

Tranquil village music and a snazzy battle theme tend to stand out, but overall the soundtrack is a bit forgettable. While the real joy is in the combat, the story is super engaging and has that draw to make you want to solve the mystery — something that I feel the game has capitalized on fairly well, if I were to be quite honest. With a long main story, this budget title packs a fairly long playtime, which is perfect for those of us that like seeing an impactful plot and character growth.

-Cool system of learning new skills
-Retro feel of oldschool classic JRPGs
-Engaging story

-Combat animations can be boring
-Soundtrack is generic

Overall: 7.5/10

Alphadia Genesis isn’t a fresh take on the genre, nor does it possess any particular qualities that make it stand out, but that’s the actual allure of the game. KEMCO titles have a comfort-food kind of feel to them, and for those of us who grew up with older SNES RPG’s, these games feel like a blast from the past. While battles are 3D here, the core of the game really does feel like a rainy day inside playing SNES. For fans of the older style of RPG, this would definitely be one to pick up, but if you really need all the bells and whistles in terms of graphics and features, it may be best to sit this one out.

OkunoKA: Madness – Switch Review

Release date: September 8, 2020
Players: 1 player
Genre: Platformer, Arcade
Developer: Ignition Publishing, Caracal Games
Publisher: Ignition Publishing
Price: 14.99
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Precision speed runners have captured the hearts of many streamers and game fans over the last years. As charity game events like Games Done Quick have become popular, games like VVVVVV have become a staple in runs with brutal mechanics and absolutely zero forgiveness when it comes to mistakes. OkunoKA: Madness is a game in a similar vein: get to the goal as quickly as possible in order to score a higher grade for each level.

KA is the strange blue bipedal creature that you take control over. With a face full of teeth and decent speed, you’ll be guiding him to devour the innocent creature on every map. Whether or not these creatures happen to be delicious is up for debate, but I cannot imagine all the fur and organs in one gulp go down so smoothly. KA, on the other hand doesn’t seem to mind, and will spare nothing in their efforts to obtain this snack.

Levels start off short and to the point, introducing a mechanic or two each time. KA can wall jump, run, and even control various elements on screen with a click of a shoulder button. Toggling platforms on and off in the middle of a jump starts off as extremely challenging, but becomes second nature the more time you spend guiding KA.

Levels are full of bright colors and lush environments, and each place seems like something out of a dream. This oddly beautiful alien world is a joy to adventure through, even if you’re attempting to climb the same wall and scale the same platform for minutes at a time. Patience is the key, and a few deep breaths when failing for the 100th time will allow you to take in that scenery. Sure, your grade is going to be terrible, but hey! Practice makes perfect.

Level selection is available, allowing you to go back and improve on your grades. You can unlock extra characters and even check global leaderboards, comparing your skill level to players across the world. The game also has three different game modes that will come in handy for practice. Anyone that is looking to find a speed runnable game will find a lot of promise here.

-Tight controls
-Cute character design
-Challenging gameplay

-For once I can’t think of any!

Overall: 10/10

OkunoKA: Madness is not a game that I would normally choose to play. As a swords and sorcery kind of kid, I prefer to fight dragons rather than bash my face against the same level for hours at a time — but there’s something cathartic about this. The level of zen you can obtain while chasing after tasty snack critters and hopping over chasms and avoiding spikes is something I think I needed at this stage in my life. For anyone that likes a challenge and enjoys the platformer style of game, this is definitely something to look into. KA is hungry, so help a dude out!

An Interesting Journey of Monsieur PAF – Steam Review

Release date: July 29, 2020
Players: 1 player
Genre: Adventure, Casual, Indie
Developer: Ernestine
Publisher: Plug In Digital
Price: 14.99
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Isometric viewpoints in games can be a nice change of pace for many gamers. For players most used to the 2D sidescroller or 3D open world approach to game worlds, this unique style can really be a “wow” moment for a lot of gamers that haven’t experienced it before — and this is definitely a title that can accomplish that.

An Interesting Journey of Monsieur PAF begins on an expedition to jungle ruins, which quickly goes sour when a rumbling crash renders the exit to the ruins inaccessible — which means our strongman Monsieur PAF is going to need to find a different way out, and therein begins our adventure.

Controlling our hulking hero can be a bit confusing, leading to some fumbling with controls. While this is my only gripe with this game, it’s a big one and does cause things to sometimes be frustrating when attempting to navigate and solve puzzles. We can accomplish a lot as PAF, though, by jumping, picking up objects or pushing them, throwing them, and punching the everliving daylights out of anything standing in our path. These abilities are crucial in progressing through the ruins.

PAF will also be able to unlock the use of special artifacts throughout the ruins. By utilizing these, he can find new paths and collectibles in various rooms, not only clearing the way forward, but adding to our hoarding of small coin-like items that serve as another way to unlock various paths in the ruins.

Different areas have different themes, with the color usually indicating some sort of element that can be used. An early unlockable ability gives PAF the ability to use a Fire artifact to imbue himself with a little extra strength — allowing him to destroy large rocky structures that a normal punch wouldn’t put a dent in. These types of abilities aren’t always super obvious, so experimentation with the different objects in each room definitely pays off.

While the atmosphere is definitely set through the art style and layout of the rooms, one thing I will say is that the sound track for this entire game is incredibly easy to groove to. I enjoyed the music greatly and never felt that the sound felt out of place or annoying. Even while attempting a room’s puzzles over and over, the music and ambient sounds allowed me to zen out and approach things logically.

The game does automatically save when entering a room, so leaving off where you’re at is incredibly easy. Picking back up the game can be a little rough sometimes though, as you might not really remember which parts of a puzzle you’ve already completed, finding yourself backtracking a bit just to gain your bearings.

-Really awesome art style
-Very relaxing game play
-Fantastic music

-Controls are hard to get used to and can cause some misplays

Overall: 8.5/10

An Interesting Journey of Monsieur PAF is a fabulous adventure that puzzle adventure fans will really enjoy. While the control issues definitely are a detractor, they are generally the only source of frustration, and the rest of the experience is an absolute pleasure. I cannot think of a way to fix the control issues myself, and I’m hoping that this game does at least see a decent amount of success, as its very polished and well worth money spent.

Dininho Adventures – Switch Review

Release date: July 30, 2020
Players: 1 player
Genre: Platformer, Adventure, Arcade, Action
Publisher: QUByte Interactive
Price: 1.99
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Every now and then, going back to the Platformer genre is on my mind. A childhood favorite, the likes of Mario, Sonic the Hedgehog, and other quirky animal mascots helped not only pass my waking hours, but made my dreams fun and full of glee. As a 30-year-old adult, my taste in gaming has largely been for rich story and turn-based combat, but being able to go back to the simplicity of a platformer has always helped reignite my passion when I’m feeling a little burnt out.

Dininho Adventures is a bite-sized game with levels spanning four differently-themed worlds. Players of games like Donkey Kong Country and Mario won’t be surprised to see the progression of levels laid out in a linear format. You play as the title character, Dininho who is on a quest to get back her scattered eggs. Levels are usually dotted with eggs and enemies, which you can either jump on or swipe with your tail to kill.

Graphically, the game is very simple — a throwback to retro titles of old, and will have SNES/Genesis players feeling right at home with its easy to learn controls. Speed runners may also find appeal here, as there is a timer in each level to collect eggs and make it to the end, but one thing of note: There are no checkpoints in many levels, and you will die. You will die a lot, and it may frustrate you, but such is the allure of the platformer.

Difficulty ramps up as you progress, and it can feel like a very quick progression from hand-holding to getting a brick directly to the face. You will both love and hate the small dinosaur that you control, with her unrealistic purple color and her weird bug eyes — but she’s adorable and lovable and you feel personally compelled to complete each level because of the challenge, not despite it — and think of the children! Those eggs won’t save themselves, player, so you better get to it.

-Easy to learn
-Great retro feel on modern platforms
-Super budget friendly

-Difficulty spikes
-Lack of checkpoints

Overall: 9/10

Dininho Adventures is a fantastic package that is more than worth its price point. As a fan of budget-friendly games and a person that has very fond memories of the platform genre, this game is a must-have for anyone that adores the adventure and frustration that comes with jumping on monsters, collecting items, climbing ropes, and making it to the end of a linear left-to-right course. While the game is definitely challenging, it’s a good fit on Switch and should be added to your library yesterday.

Norman’s Great Illusion – Switch Review

Release date: Aug 19, 2020
Players: 1 player
Genre: Adventure, Puzzle, Other
Developer/Publisher: Sometimes You
Price: 4.99
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Just like in our world, the society in Norman’s Great Illusion is full of tension and turmoil. With choices needing to be made that weigh heavily on your morals, I’m sure you can think of a time when you felt like you needed to make a hard decision. This game is here to help you repeat that process.

Norman’s Great Illusion puts you in the shoes of an engineer. For a whole year, you’ll be faced with merging into a society that is waging a silent war. Will they allow the opposing forces to move in quietly, putting their own beliefs behind them to join the herd? Or will you and they rise up and do what is right in your heart?

Gameplay is generally in the form of a visual novel. You’ll go through your day to day life, with a few decisions that hold a lot of weight — will you allow the rise of totalitarianism? The story is no simple walk in the park, and definitely isn’t for the faint of heart. A couple of small mini-games do show up in the story, but they serve as more of a nuisance than any form of distraction from the main scenario.

The art assets are not too impressive, but nor is the sound. While detail is something we have all grown accustomed to in modern gaming, the throwback style to computer games of a bygone age can shine through here. A bit of polish could have went a long way, certainly, but what this project is not is a piece of art, but more a story of statement and a wake up call for those of us with enough privilege in our personal worlds to see this game for what it is.

In this game your character works hard, still falls into debt, and still struggles in a world where hard work is supposed to earn a man a decent living. Sounds a lot like our world, wouldn’t you say? As I wake up every morning going to the grind forced onto me by capitalism, I often wonder if there’s anything more to existence other than eating, sleeping, working, and paying bills. This is just a reminder that our system is inherently flawed, and that the common person like you and I do not exist in a world where we can rise above it through sheer grit and elbow grease.

-Deep, thought provoking story
-Wonderful message

-Art assets and animations are lazy
-Minigames can be a bit of a struggle
-May be too political for some people

Overall 7/10

This experience is more of a political statement than a game, but for that it definitely earns a place in the hearts of critical thinkers. I found myself asking a lot of questions and even laying awake at night in thought, drawing parallels between my world and the one I was experiencing in the game. While I wouldn’t say this would be something for teens or children, adults that don’t mind a good but dark story may find enjoyment in this. Do not give this a try if you are not that into politics.

BRIGANDINE The Legend of Runersia – Switch Review

Release date: Jun 25, 2020
Players: 1 player
Genre: Simulation, Strategy, Role-Playing
Publisher: Happinet Corporation
Price: $49.99
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Brigandine is a franchise that had long lay dormant in slumber. With its welcome revival, RPG fans rejoice at the return of deep tactical combat and generations of lore. Culminating years of development into an artistic expression in the form of the game, will BRIGANDINE The Legend of Runersia satisfy TRPG players, or should it have stayed buried?

The story follows six separate nations that stake their banners on a single continent. Of these six, five have gained the favor of a single piece of Brigandine, a magical artifact embodying traits like justice, or ego. These powerful accessories can grant the wielder the ability to wage war and lay waste to the enemy if used wisely.
The player can choose to start the campaign from any of the six nations, each one with a particular story to tell. With a young prince mourning the loss of his father, a nation of women desiring freedom, and other peoples struggling to fight for what is in their hearts, you can fill the role of the conqueror of Runersia by guiding your leader through the throes of battle.

Gameplay is done in phases, with a building phase allowing you to move and equip units to various bases your faction controls. You’re also able to summon monsters and put them under the guidance of one of your human knights. Each monster has unique abilities as well as their own strengths and weaknesses that can make them worthy assets out on the battlefield.

After the build phase is an attack phase, where you can assault an enemy base from one of your own. Depending on the power levels of your units, you’ll find some battles to be a breeze while others may be unconquerable. You’ll need to choose when and how you fight wisely in an effort to keep your army standing and increase your conquest across the land.

After a build and attack phase have been completed, a season will pass. The main goal is to conquer as much territory as possible in a set amount of seasons. Different difficulty levels of the game may challenge you to complete the map in a smaller amount of seasons, thus adding an extra layer of tactical thinking that can make things fairly hectic.

With all the systems in place, BRIGANDINE has a very complex system of battle, with everything affection the action including the very terrain a unit stands on. While the tutorials are numerous and informative, the best method to learn the nuances of this tactical RPG is to simply go out and experience fights. Learning where to place your knights and when to attack and when to fortify a defense is a something best done right in the fray — experience is the best teacher, after all!

Artistically, BRIGANDINE shines. With its beautifully animated characters the game’s world is shown in a wonderful light. Cutscenes are fully voiced by a Japanese cast, and while you can skip the voice acting in favor of simply reading the game’s text, I found myself always listening in to learn the tones of the characters in my troops. Each character seems to be wonderfully written, and while the cutscenes themselves are made of various high-quality still images, the lighting effects and other features used makes the world really come alive.

The soundtrack to the game also has a hand in giving a real feel for Runersia. The overworld map theme is an easy listen, and the tracks played in battle give off the emotion of the fight. The meld of the soundtrack along with the other assets really makes this game shine in a way that a lot of titles simply can’t accomplish.

-Deep story that is replayable due to the changes of choosing one of the six factions.
-Beautiful art and sound
-Combat with depth and complexity that never feels like too much

-Steep learning curve for players not familiar to tactical RPG’s
-Some translation issues with in-game dialogue

Overall: 9/10
BRIGANDINE The Legend of Runersia is a wonderful experience for any RPG fan, but is a must-have for fans of the tactical genre. With its robust and well-written cast and addictive gameplay, immersing yourself in the lore of the game is all too easy. Though the price tag may seem a little high, you’re paying for a polished experience that was born from a long-dormant franchise that deserves a chance to prove itself as one of the greats.

GolfTopia – Steam Review

Release date: Jul 21, 2020 (Early Access)
Players: 1 player
Genre: Indie, Simulation, Strategy
Publisher: MinMax Games Ltd.
Developer: MinMax Games Ltd.
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Simulation games are a popular vein for most PC players. Almost everyone has worn out a trackball mouse or three back in the days of Sim City, and personally I can’t tell you how many hours I’ve spent in games like The Sims, or Roller Coaster Tycoon. GolfTopia is breaking into a beloved genre, and with great gusto — but does the title come in under par, or should it be left in the rough?

You start with a small plot on a colorful island. Beautiful foliage and crystal waters surround the area, making it truly a sight to behold. A worthy locale for a resort utopia for certain, but are we up to the task to whip this island into the paradise we know it can be? That’s our premise, and as loose of a story as it is, sim game fans will know that they don’t need much in terms of plot in order to enjoy themselves.

Starting with a meager budget, you’re able to create a starting hub and a few holes to begin the start of your island-shaping adventure. The basics aren’t the only things to worry about: lighting, bathroom access, rest stops, refreshments and cleanup detail all matter in terms of making this not only a fun place to be, but a relaxing and comfortable place as well. Every detail matters, and you’ll find yourself thinking from the perspective of your customers more often than not — and getting into that headspace can have great reward.

Pure golf fans will find a lot to do with GolfTopia, but players more into zany customization won’t be disappointed, either. GolfTopia has an array of crazy contraptions that can be added to players’ courses, each of which can impact the way a hole is played and can either up the fun factor for visiting patrons, or make them incredibly irritated! Either way, the results are definitely worth seeing for each one, and you can even snag some achievements for a few of them. The creativity alone is worth trying them out at least once.

Mechanically, the game works well. As patrons visit the resort, they will pay per hole completed, with a higher modifier for their enjoyment rating. Establishing a fun course can inspire visitors to return, and regulars will be worth way more money than a first-time visitor. Keeping your clients happy, however, can be a tricky endeavor. At first, you’ll want to make sure that all basic needs are met, which is easier said than done! Luckily enough, feedback does exist and checking it regularly will help you find out which changes need making the quickest.

-Really great graphics
-Easy to learn customization
-Fun contraptions!

-It can be tough to figure out what to do at first
-Easy mode isn’t actually easy

Overall: 9/10

It’s worth noting that GolfTopia is still only an Early Access title, and that means that more changes and balances are sure to come. What is here already though is an absolute blast for any simulation game fan, golf fan, or person who just likes to milk business games for all the money they can. With its colorful island aesthetic and fantastic collection of course-creation tools, GolfTopia should definitely be on your radar.